Time Game


The Goal

Developing a game centered around Time Manipulation, transforming this concept into a puzzle-solving adventure akin to games like Portal. The idea was to manipulate time for specific objects to solve intricate puzzles.


The Process

Inspired by the movie Tenet, the concept revolves around reversing the motion of objects. This involved gathering time data (position, rotation, velocity) for objects and enabling their reversal in time upon user interaction. Check out the initial experiments below:

Time Reversal Experiment Object Reversal Demo Reversing Objects in Motion

First experiments with reversing objects in motion


Expanding on this, we applied the mechanic to more physics-based objects, exploring different interactions:

Pausing Physics Objects Reversing Physics Objects
Platformer Pause Mechanic

Integrating the mechanic with throwing actions and physics interactions.

Fire with feel

Beefing up the throwing action, giving it more punch

Time-Based Lift Mechanic

Utilizing time reversal to create innovative gameplay elements like lifts:


My Role and Insights

As the lead on the time manipulation mechanic, I focused on integrating this core concept into various gameplay elements, including weaponry and object interactions. This role also involved contributing to game design through brainstorming sessions, discussions, and testing.